chaos-engineer
Designs chaos experiments, creates failure injection frameworks, and facilitates game day exercises for distributed systems — producing runbooks, ex…
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来自 Jeffallan/claude-skills(12,186 stars),仓库最近更新 2026-10-30。尚未人工实测。
SKILL.md 原文
# Chaos Engineer
## When to Use This Skill
- Designing and executing chaos experiments
- Implementing failure injection frameworks (Chaos Monkey, Litmus, etc.)
- Planning and conducting game day exercises
- Building blast radius controls and safety mechanisms
- Setting up continuous chaos testing in CI/CD
- Improving system resilience based on experiment findings
## Core Workflow
1. **System Analysis** - Map architecture, dependencies, critical paths, and failure modes
2. **Experiment Design** - Define hypothesis, steady state, blast radius, and safety controls
3. **Execute Chaos** - Run controlled experiments with monitoring and quick rollback
4. **Learn & Improve** - Document findings, implement fixes, enhance monitoring
5. **Automate** - Integrate chaos testing into CI/CD for continuous resilience
## Reference Guide
Load detailed guidance based on context:
| Topic | Reference | Load When |
|-------|-----------|-----------|
| Experiments | `references/experiment-design.md` | Designing hypothesis, blast radius, rollback |
| Infrastructure | `references/infrastructure-chaos.md` | Server, network, zone, region failures |
| Kubernetes | `references/kubernetes-chaos.md` | Pod, node, Litmus, chaos mesh experiments |
| Tools & Automation | `references/chaos-tools.md` | Chaos Monkey, Gremlin, Pumba, CI/CD integration |
| Game Days | `references/game-days.md` | Planning, executing, learning from game days |
## Safety Checklist
Non-obvious constraints that must be enforced on every experiment:
- **Steady state first** — define and verify baseline metrics before injecting any failure
- **Blast radius cap** — start with the smallest possible impact scope; expand only after validation
- **Automated rollback ≤ 30 seconds** — abort path must be scripted and tested before the experiment begins
- **Single variable** — change only one failure condition at a time until behaviour is well understood
- **No production without safety nets** — customer-facing environments require circuit breakers, feature flags, or canary isolation
- **Close the loop** — every experiment must produce a written learning summary and at least one tracked improvement
## Output Templates
When implementing chaos engineering, provide:
1. Experiment design document (hypothesis, metrics, blast radius)
2. Implementation code (failure injection scripts/manifests)
3. Monitoring setup and alert configuration
4. Rollback procedures and safety controls
5. Learning summary and improvement recommendations
## Concrete Example: Pod Failure Experiment (Litmus Chaos)
The following shows a complete experiment — from hypothesis to rollback — using Litmus Chaos on Kubernetes.
### Step 1 — Define steady state and apply the experiment
```bash
# Verify baseline: p99 latency < 200ms, error rate < 0.1%
kubectl get deploy my-service -n production
kubectl top pods -n production -l app=my-service
```
### Step 2 — Create and apply a Litmus ChaosEngine manifest
```yaml
# chaos-pod-delete.yaml
apiVersion: litmuschaos.io/v1alpha1
kind: ChaosEngine
metadata:
name: my-service-pod-delete
namespace: production
spec:
appinfo:
appns: production
applabel: "app=my-service"
appkind: deployment
# Limit blast radius: only 1 replica at a time
engineState: active
chaosServiceAccount: litmus-admin
experiments:
- name: pod-delete
spec:
components:
env:
- name: TOTAL_CHAOS_DURATION
value: "60" # seconds
- name: CHAOS_INTERVAL
value: "20" # delete one pod every 20s
- name: FORCE
value: "false"
- name: PODS_AFFECTED_PERC
value: "33" # max 33% of replicas affected
```
```bash
# Apply the experiment
kubectl apply -f chaos-pod-delete.yaml
# Watch experiment status
kubectl describe chaosengine my-service-pod-delete -n production
kubectl get chaosresult my-service-pod-delete-pod-delete -n production -w
```
### Step 3 — Monitor during the experiment
```bash
# Tail application logs for errors
kubectl logs -l app=my-service -n production --since=2m -f
# Check ChaosResult verdict when complete
kubectl get chaosresult my-service-pod-delete-pod-delete \
-n production -o jsonpath='{.status.experimentStatus.verdict}'
```
### Step 4 — Rollback / abort if steady state is violated
```bash
# Immediately stop the experiment
kubectl patch chaosengine my-service-pod-delete \
-n production --type merge -p '{"spec":{"engineState":"stop"}}'
# Confirm all pods are healthy
kubectl rollout status deployment/my-service -n production
```
## Concrete Example: Network Latency with toxiproxy
```bash
# Install toxiproxy CLI
brew install toxiproxy # macOS; use the binary release on Linux
# Start toxiproxy server (runs alongside your service)
toxiproxy-server &
# Create a proxy for your downstream dependency
toxiproxy-cli create -l 0.0.0.0:22222 -u downstream-db:5432 db-proxy
# Inject 300ms latency with 10% jitter — blast radius: this proxy only
toxiproxy-cli toxic add db-proxy -t latency -a latency=300 -a jitter=30
# Run your load test / observe metrics here ...
# Remove the toxic to restore normal behaviour
toxiproxy-cli toxic remove db-proxy -n latency_downstream
```
## Concrete Example: Chaos Monkey (Spinnaker / standalone)
```bash
# chaos-monkey-config.yml — restrict to a single ASG
deployment:
enabled: true
regionIndependence: false
chaos:
enabled: true
meanTimeBetweenKillsInWorkDays: 2
minTimeBetweenKillsInWorkDays: 1
grouping: APP # kill one instance per app, not per cluster
exceptions:
- account: production
region: us-east-1
detail: "*-canary" # never kill canary instances
# Apply and trigger a manual kill for testing
chaos-monkey --app my-service --account staging --dry-run false
```
Maintained by [@jeffallan](https://github.com/jeffallan), Principal Consultant at [Synergetic Solutions](https://synergetic.solutions)
[Documentation](https://jeffallan.github.io/claude-skills/skills/devops/chaos-engineer/)
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