api-shape-explorer
Generate multiple radically different interface designs for a module using parallel sub-agents. Use when user wants to design an API, explore interf…
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来自 zebbern/claude-code-guide(4,696 stars),仓库最近更新 2026-11-01。尚未人工实测。
SKILL.md 原文
# Design an Interface
Based on "Design It Twice" from "A Philosophy of Software Design": your first idea is unlikely to be the best. Generate multiple radically different designs, then compare.
## Workflow
### 1. Gather Requirements
Before designing, understand:
- [ ] What problem does this module solve?
- [ ] Who are the callers? (other modules, external users, tests)
- [ ] What are the key operations?
- [ ] Any constraints? (performance, compatibility, existing patterns)
- [ ] What should be hidden inside vs exposed?
Ask: "What does this module need to do? Who will use it?"
### 2. Generate Designs (Parallel Sub-Agents)
Spawn 3+ sub-agents simultaneously using Task tool. Each must produce a **radically different** approach.
```
Prompt template for each sub-agent:
Design an interface for: [module description]
Requirements: [gathered requirements]
Constraints for this design: [assign a different constraint to each agent]
- Agent 1: "Minimize method count - aim for 1-3 methods max"
- Agent 2: "Maximize flexibility - support many use cases"
- Agent 3: "Optimize for the most common case"
- Agent 4: "Take inspiration from [specific paradigm/library]"
Output format:
1. Interface signature (types/methods)
2. Usage example (how caller uses it)
3. What this design hides internally
4. Trade-offs of this approach
```
### 3. Present Designs
Show each design with:
1. **Interface signature** - types, methods, params
2. **Usage examples** - how callers actually use it in practice
3. **What it hides** - complexity kept internal
Present designs sequentially so user can absorb each approach before comparison.
### 4. Compare Designs
After showing all designs, compare them on:
- **Interface simplicity**: fewer methods, simpler params
- **General-purpose vs specialized**: flexibility vs focus
- **Implementation efficiency**: does shape allow efficient internals?
- **Depth**: small interface hiding significant complexity (good) vs large interface with thin implementation (bad)
- **Ease of correct use** vs **ease of misuse**
Discuss trade-offs in prose, not tables. Highlight where designs diverge most.
### 5. Synthesize
Often the best design combines insights from multiple options. Ask:
- "Which design best fits your primary use case?"
- "Any elements from other designs worth incorporating?"
## Evaluation Criteria
From "A Philosophy of Software Design":
**Interface simplicity**: Fewer methods, simpler params = easier to learn and use correctly.
**General-purpose**: Can handle future use cases without changes. But beware over-generalization.
**Implementation efficiency**: Does interface shape allow efficient implementation? Or force awkward internals?
**Depth**: Small interface hiding significant complexity = deep module (good). Large interface with thin implementation = shallow module (avoid).
## Anti-Patterns
- Don't let sub-agents produce similar designs - enforce radical difference
- Don't skip comparison - the value is in contrast
- Don't implement - this is purely about interface shape
- Don't evaluate based on implementation effort
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